Splendid Rose
WIND 6

Splendid Rose

  • Archetype:
  • Rose Dragon

  • ATK:
  • 2200

  • DEF:
  • 2000

  • View:
  • 3531




1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Feb 14, 2026
58± 6/ 100
Power Score
Intrinsic 59
Deck 55

Splendid Rose — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 58.8 · Deck: 54.8 · Meta: provisional
  • Primary role: Material body · Secondary: Removal, Utility

Why it scores here

Splendid Rose lands in the mid-50s because its real value is a generic, Extra Deck-cheap Level 6 Synchro body that can be cashed into Rank 6 or Link material, not its 2200 ATK or its effect. Both effects banish a Plant-Type monster from the Graveyard for a merely temporary ATK halving - one on an opponent's monster, one on itself to enable a second attack - so they add almost no disruption or card advantage. The 129 recent decks and 38 distinct archetypes confirm the card is genuinely playable and splashable, but no combo record shows it as a starter, payoff, or combo centerpiece; its high ATK and long effect text earn no points here.

Axis scores

Axis Score Evidence
Accessibility 68 Fully generic Synchro Summon (1 Tuner + 1 or more non-Tuner monsters) from the Extra Deck, and it shows up in 129 recent decks across 38 distinct archetypes, so it is live whenever a Tuner plus a body exists (verified).
Combo & Conversion 45 No combo records exist (combos_evidence total 0) and the text shows a single Level 6 body that supplies material for subsequent Rank 6 or Link climbs rather than building a board by itself (inferred).
Resource Economy 38 Both effects banish a Plant-Type monster from the Graveyard for a purely temporary ATK change with no card gained, so the card is roughly a -1 in Graveyard resources (verified).
Effect & Interaction 32 The only disruption is once-per-turn ATK halving on one opponent's face-up monster; it destroys nothing and is easily played around (verified).
Material Utility 65 A clean Level 6 WIND Plant Synchro with an unrestricted summon condition converts into material even when its effect is negated, feeding Rank 6 Xyz and Link Summons (inferred).
Resilience & Flexibility 45 The 2200 ATK body dies to any single removal and both effects go dead without Plant-Type monsters in the Graveyard, so it rarely survives a full turn cycle (inferred).
Deck-Building Efficiency 62 It costs only one Extra Deck slot (1.15 average copies, 118 of 129 lists at exactly one), though running it expects Plant-Type Graveyard fodder to make the effects live (verified).

Calculation

Weight profile: 0.7 Material body + 0.3 Removal/Negation (Utility folded into the Removal blend). Intrinsic ≈ 58.8, Deck ≈ 54.8, Meta = provisional. Modifiers: Extra Deck splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fully generic Synchro Summon (1 Tuner + 1 or more non-Tuner monsters) with no archetype lock
  • Level 6 WIND Plant body that converts into Rank 6 Xyz and Link material even if its effect is negated
  • Extremely compact: 1.15 average copies, 118 of 129 lists run exactly one, so it costs only an Extra Deck slot
  • Effect is available every turn once set up (once-per-turn ATK halving plus a second-attack mode)

Weaknesses

  • Effects are soft ATK halving only - no destruction, negation, or card advantage
  • Both effects require banishing a Plant-Type monster from the Graveyard, so the card is blank in decks without Plant-Type Graveyard fodder
  • 2200 ATK on a Level 6 Synchro is not a meaningful clock and dies to any removal
  • Halving its own ATK for a second attack can leave it at a very low ATK value during the opponent's turn

Counters / choke points

  • Any targeted or non-targeted removal (destroy or banish) deals with the 2200 ATK body
  • Effects that prevent targeting or that make opponent's monsters unaffected by monster effects shut off the ATK-halving effect
  • Graveyard hate that denies the Plant-Type banish fodder leaves both effects dead

Best use

Generic Level 6 Synchro body / Extra Deck tech that can be cashed into Rank 6 or Link material. Decks: Rose Dragon, Fleur, Plant Synchro, Zombies, Rikka, Aromage. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Synchro Monster, 1 Tuner + 1 or more non-Tuner monsters, Level 6, WIND Plant, 2200 ATK / 2000 DEF; Card text: Once per turn, banish 1 Plant-Type monster from the Graveyard to halve 1 opponent's face-up monster's ATK until the end of the turn; Card text: During the Battle Phase, if it attacked, banish 1 Plant-Type monster from the Graveyard to halve its own ATK and make a second attack; Deck evidence: 129 recent decks run it, 1.15 average copies, 118 of 129 at exactly one copy, 0 copies in the Side Deck; Deck evidence: 38 distinct archetypes, led by Zombies 18.6%, Rose Dragon 16.3% and Fleur 9.3%
  • Observed: Top partners measured at Copy Plant 46.5%, Necro Synchron 44.2%, Sorciere de Fleur 42.6%, Beatrice, Lady of the Eternal 42.6%, Black Rose Dragon 41.9%; Guides evidence: appears as an Extra Deck tech card in a Duel Links Aromage guide, where the Extra Deck is capped at 7 cards; Guides evidence: the Fleur guide features it in the 'Skill & Necro Synchron' section; No combo appearances at all (0 of recorded boards), so it is not a recorded starter, searched piece, or payoff
  • Inferred: The unrestricted summon condition makes it a broadly splashable Level 6 body for Xyz/Link material in Plant-adjacent decks; Rank 6 access (e.g. Beatrice, Lady of the Eternal) is a plausible reason for its inclusion alongside level-manipulating Tuners such as Copy Plant; Because both effects need Plant-Type Graveyard fodder, the card is effectively blank filler in decks without that resource
  • Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no per-archetype split of whether the card is used for its effect or purely as a generic Level 6 body











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